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๐“ข๐–Ž๐–“๐–†๐–Š๐–‘ ๐“ฒ๐“ผ ๐“ฝ๐“ฑ๐“ฎ ๐“’๐“”๐“ž ๐“ธ๐“ฏ ๐“—๐“ธ๐“ป๐“ท๐”‚
๐“ข๐–Ž๐–“๐–†๐–Š๐–‘ ๐“ฒ๐“ผ ๐“ฝ๐“ฑ๐“ฎ ๐“’๐“”๐“ž ๐“ธ๐“ฏ ๐“—๐“ธ๐“ป๐“ท๐”‚

in reply to Ingway

Enemies don't adjust. Your damage adjusts. Novice makes you do double damage and recieve only half, while master makes the opposite โ€“ you do half, and enemies strike double time. Legendary pumps it up further โ€“ you do 25% and enemies do 300%.
Those settings are adjustable any time and have no effect on actual stats.

Armor skills are easier to develop on novice, since the fact of a hit gives you more exp than a damage bonus, and damage skills like weapons and destruction are better farmed on legendary.

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