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285 Views Created 9 years ago By Rad Dudesman • Updated 6 years ago

Created By Rad Dudesman • Updated 6 years ago

Places to See 0 Zelda games have always offered a wide variety of settings in which the action takes place, from forests to dungeons, and from castles to tropical shores. Zelda 64 should have the widest variety of all. We know that the settings include at least one substantial town, a forest maze, a desert, a swamp, a canyon, a farm, building interiors and dungeons. Many of the settings will include special lighting and fog effects to make them seem more realistic and to set a mood over the scene. Dramatic camera angles will also be used in some areas to create an almost cinematic effect. Setting the mood is one of Mr. Miyamoto's top priorities for the game. He wants it to be less stresstul and more emotional, a game that plays like a story or movie unfolding. But with mys- teries and monsters aplenty, we doubt that the concept of a stress-free Zelda will be realized. Don't throw away your stress balls just yet Miyamoto: "Since Zelda 64 takes place in a 3-D environment, it's not easy to compare it to previous Zelda games I don't want players to be frustrated So to avoid that we've created a n camera system and some secret movements for Link." 00 2-1 0 12 3 Zelda 64 should have the most advanced camera motions of any N64 game to date. The idea is to enhance the experience and give players the optimum perspective for playing in any area of the game. ( NINTENDO POWER
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The Legend of Zelda


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