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2691 Views Created about a month ago By Pepe 3 & Wojak • Updated about a month ago

Created By Pepe 3 & Wojak • Updated about a month ago

: Anonymous >>674782245 # 04/28/24(Sun)10:17:54 No.674785729 Corporate structures are inherently glacial because of how many layers of management need to have meetings to discuss and plan future meetings where they may eventually take a vote on making a decision to have someone do something. Combine that with a widespread competency crisis fueled by zoomers coming out of video game college with curricula designed by non-authorities who arbitrarily decided on a series of "best practices" which are based on a flimsy latticework of theories that consistently fall apart in practice, and you have an entire industry full of dead weight from top to bottom coasting on the fumes of aging franchises and the life support mechanism of increasingly heinous monetization practices, all while the last bastion that is indie gaming stays propped up by an ever-dwindling population of old hats who largely moved on to crowdfunded passion projects over a decade ago. People are more tolerant of extended development times because the general shift toward infinitely replayable GaaS behavior loops has eroded the precedent of "beating" a game and moving on to the next, effectively making those longer stretches of time less noticeable. Where once an entire four year run of high school could be marked by the release of countless classics and the turn of an entire console generation, now those four years are marked by a single game that a teenager started playing before they entered and will continue playing after they graduate.
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