Bring Back National Dex - Images
More high quality animations p.1
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Bring Back National Dex
RIP Pokemon Storage Boxes Backgrounds 2002-2017
![Sort Pokémon Select LJ 4/7 Воx 1 Gossifleur Lv. 14 Morpeko Lv. 33 Drednaw Lv. 36 Alcremie Lv. 35 Corviknight Lv. 38 Yes Linoone No Lv. 34 Are you done? Weezing Lv. 35 + View Stats В Вack Confirm Select All Change Selection Mode](https://i.kym-cdn.com/photos/images/masonry/001/533/532/6fa.jpg)
![Sort Pokémon Select LJ 4/7 Воx 1 Gossifleur Lv. 14 Morpeko Lv. 33 Drednaw Lv. 36 Alcremie Lv. 35 Corviknight Lv. 38 Yes Linoone No Lv. 34 Are you done? Weezing Lv. 35 + View Stats В Вack Confirm Select All Change Selection Mode](https://i.kym-cdn.com/photos/images/original/001/533/532/6fa.jpg)
Bring Back National Dex
Gotta fight fire with fireI guess
![POKÉMON FANS BEFORE THE NINTENDO TREEHOUSE AT E3 2019 POKÉMON FANS AFTER THE NINTENDO TREEHOUSE AT E3 2019](https://i.kym-cdn.com/photos/images/masonry/001/532/452/29e.jpg)
![POKÉMON FANS BEFORE THE NINTENDO TREEHOUSE AT E3 2019 POKÉMON FANS AFTER THE NINTENDO TREEHOUSE AT E3 2019](https://i.kym-cdn.com/photos/images/original/001/532/452/29e.jpg)
Bring Back National Dex
Yeah! Let's compare those who critique the franchise with Team Yell! It's definitively not gonna make people more mad or anything.
![Joe Merrick @JoeMerrick 44min The antagonistic team is a toxic fanbase That's just brilliant. twitter.com/Serebii Net/sta... Serebii.net @SerebiNet Serebii Update: Official artwork for Team Yell, the antagonistic team and Marnie's fans serebii.net/index2.shtml Crecentful @Conor39822937 Team Yell are a group of fanatic fans that worship their target without question and will fight anyone who speaks out about their idol I think the shoe is on the wrong foot Joe 27 10:42-7 ago. 2019](https://i.kym-cdn.com/photos/images/masonry/001/532/056/b43.png)
![Joe Merrick @JoeMerrick 44min The antagonistic team is a toxic fanbase That's just brilliant. twitter.com/Serebii Net/sta... Serebii.net @SerebiNet Serebii Update: Official artwork for Team Yell, the antagonistic team and Marnie's fans serebii.net/index2.shtml Crecentful @Conor39822937 Team Yell are a group of fanatic fans that worship their target without question and will fight anyone who speaks out about their idol I think the shoe is on the wrong foot Joe 27 10:42-7 ago. 2019](https://i.kym-cdn.com/photos/images/original/001/532/056/b43.png)
Bring Back National Dex
Ouch.
![László Horváth@kalaposjohn 27 jul. Interview with Masuda in 2011 from Nintendo Power. This didn't age well at all. # E #BringBackNationalDex #pokemondeservesbetter And you don't ever think, "let's make our lives easier by cutting the least popular Pokémon out of the franchise"? JM: [Laughs] I think one of the joys of Pokémon is being able to use your favorite Pokémon from the Blue and t t be rike y the Red Versions all the way through to the newest iterations. So no, I don't think we can do that. r. eds of After setting the previous games in a Japan-flavored world, why did you decide on a more Western cer- mon, ype ers catti](https://i.kym-cdn.com/photos/images/masonry/001/522/369/9b3.png)
![László Horváth@kalaposjohn 27 jul. Interview with Masuda in 2011 from Nintendo Power. This didn't age well at all. # E #BringBackNationalDex #pokemondeservesbetter And you don't ever think, "let's make our lives easier by cutting the least popular Pokémon out of the franchise"? JM: [Laughs] I think one of the joys of Pokémon is being able to use your favorite Pokémon from the Blue and t t be rike y the Red Versions all the way through to the newest iterations. So no, I don't think we can do that. r. eds of After setting the previous games in a Japan-flavored world, why did you decide on a more Western cer- mon, ype ers catti](https://i.kym-cdn.com/photos/images/original/001/522/369/9b3.png)
Bring Back National Dex
Gamefreak's Priorities
![Gamefreak: Raises the game's price by 50% and releases it on a powerful console Also Gamefreak: Removes fan-favorite features and even the Pokemon The Fanbase: That is not the law of equivalent exchange.](https://i.kym-cdn.com/photos/images/masonry/001/521/036/e8a.png)
![Gamefreak: Raises the game's price by 50% and releases it on a powerful console Also Gamefreak: Removes fan-favorite features and even the Pokemon The Fanbase: That is not the law of equivalent exchange.](https://i.kym-cdn.com/photos/images/original/001/521/036/e8a.png)
Bring Back National Dex
"Open Your Eyes sheepmon!"
![just cut corners, our fans don't know how to critic 2 Fandom learne CRITIC GAMEFRLAN np, our blind wooloo fans will just follow the flock and buy it anyway| AME FREAK](https://i.kym-cdn.com/photos/images/masonry/001/519/203/50f.jpg)
![just cut corners, our fans don't know how to critic 2 Fandom learne CRITIC GAMEFRLAN np, our blind wooloo fans will just follow the flock and buy it anyway| AME FREAK](https://i.kym-cdn.com/photos/images/original/001/519/203/50f.jpg)
Bring Back National Dex
Don't trust Masuda!
![Your Pokemo Masuda](https://i.kym-cdn.com/photos/images/masonry/001/515/557/813.png)
![Your Pokemo Masuda](https://i.kym-cdn.com/photos/images/original/001/515/557/813.png)
Bring Back National Dex
An actual technical analysis of the whole reused model situation.
![Posted by u/mvit 15 hours ago 4 3 Long Post warning! An actual technical analysis of the whole reused model situation. Discussion /Venting Introduction Hey quys, I usually don't post here but rather lurk around. Recently, I've been noticing a lot of misconception and misinformation about the whole re-used model debacle, Hopefully, I can clear some things up. The model collection The plan to maintain a qrowing collection of "future-proofed" models started around the time Pokémon Black and White were in development. Pokédex 3D, by Creatures Inc, showcased a fraction of this collection first in June 6, 2011. After Pokémon Black 2 and White 2's release, the entire collection released in the form of Pokédex 3D Pro, also developed by Creatures Inc. Both Pokédex 3D and Pokédex 3D Pro refer to the team behind this collection as the Pokémon Art Team. Pokémon X and Y formally introduced the collection to the mainstream series and expanded it with Generation 6. The collection has since been re-used and expanded in the following mainline titles: Pokémon Omega Ruby and Alpha Sapphire Pokémon Sun and Moon Pokémon Ultra Sun and Ultra Moon Pokémon Let's Go Pikachu and Let's Go Eevee Sidenote: Pikachu in Sword and Shield Pokémon Let's Go Pikachu and Let's Go Eevee feature two unique models for the partner version of both Pikachu and Eevee In Pokémon Sword and Shield, Pikachu uses the normal model variant during battle, but switches to the Partner Pikachu model when in Dynamax form Ive included an imqur album for comparison: https://imgur.com/a/ahe2Vo H Who made the models? So far it might seem like Creatures Inc. has been solely responsible for the f these models. This statement is far from the truth. creation While the Pokémon Art Team curates the model collection, three studios create them. The studios are: Game Freak, handling the model sheets. Creatures, Inc., providing models and animations. Imagica Digital Scape Co., Ltd. Bauhaus Entertainment Division, providing models and animations. Sidenote: Credits, Credits, Credits.... It may seem that Creatures Inc. or Imagica Scape are not credited by company name in the mainline series's If you take a closer look, you'll find that Creatures Inc.'s Pokémon Art Team appears individually in the credits. As for Bauhaus Entertainment? Their website lists Pokémon Sun and Pokémon Moon along with other main series and spinoff titles, going as far as 2009's Poképark Wii: Pikachu's Adventure. Perhaps this is the earliest instance of the model library? How are the models made? The process is detailed in CGWorld IP Vol.227.Luckilv, an online version is available, I'll do my best to break it down: 1. Model Sheets: The models begin with technical drawings showcasing the Pokémon designs in many angles. The qoal is to provide the model artist much reference as possible, streamlining the process as a result. with a 2. Modelling: The model artist then begins to shape the Pokémon in Maya. They work in quad mode, assuring the model can be subdivided, hence "future proofed". 3. Rigginq: The model artist then proceeds to add bones, ensuring that the Pokémon can animate according to it's proportions There's a biq step missing there isn't it? Texturing! That's because texturing hard to maintain in games, due to how graphics have evolved over the years, and the aesthetic choices that the art director demands. Texturing on the Wii With the Wii. the main shader models were the Lambert shader (Diffuse) or a Phong model (Specular). You cou ld get away with cel-shading with a texture wrap or rim liqghts with the appropriate shader. All you would really need then was a diffuse map (colors + some shade) and a specular map (how shiny some areas are), f the Pokémon would This jargon means that in the Poképark Wii days, most need two textures. Certain Pokémon, like Magnemite, also used an environmental reflection texture (a shiny ball image) to fake metalness Texturing on the 3DS The 3DS had completely different graphical capabilities. It featured a low level shading language that would allow you to make cool shading effects. Pokémon from this era featured: An albedo map: flat, unlit colors. A specular map: defines shininess. A normal map: provides extra shading detail. An emission map: makes certain areas glow. An environmental map: fakes metalness or other caustics (Lunaala's wings, for example). And that's just the common around between Pokédex 3D Pro and Pokémon Sun and Moon! Pokemón XY featured the "Monster Shader", made to emulate Ken Sugimori's unique artstyle, It was used in every mainline series title since up to Ultra Sun and Ultra Moon. achieve this style, even more textures are added to the mix: In order Tinted Shadow Maps: Ensures that the shaded surface color is defined by the artist. (Vanillite's blue hues, for example) Ambient Occlusion Maps: Ensures that certain areas are always shadowed, Object-space Normal Maps: Modified normal maps that simplify the shading information, resulting in cleaner cel shading Cel Shading Lookup Texture: Allows the artist to tweak Cel Shading parameters. Suddenly, the texture per Pokémon cost has increased hasn't it? Texturing on the Switch A new console generation has appeared, and it has brought a formal shading lanquage specification to it. You know what this means by now, More aesthetic freedom, at the cost of more texture work Pokémon Let's Go Pikachu and Let's Go Eevee feature a new aesthetic style, it's almost velvety looking at some points, and rubber looking at others. I recommend you download Partner Pikachu's model and explore the textures yourself. (I'll add some images about this soon, writing is tiring you know!) col), our Tinted Shadow Map sdw) and We have our traditional Albedo Object Space Normal (_nor) but our Specular maps are missing, what gives? Let's quickly see what textures have been thrown in the mix: Fur maps fur and fur_a): Partner Pikachu and Partner Eevee both feature fur textures. They're similar to how specular maps defined specularity, but in this case it defines how fuzzy something looks, and what color "bounces" off of it. Environment maps(_env): They're back! They're used a bit more sparingly this time, mostly for reflective surfaces such as Pikachu's eyes. Ambient maps (amb and ita): These replace our specular maps. Each color channel defines how each part of the hes le lit in the X. Y an Z axis, providing even greater artist control, such as a faint rim light or a distinct shadow on Pikachu's neck. The_ita map is very similar to the Cel Shading Lookup texture, using all three color channels for individual tweaking of each axis. In my opinion, these new textures require higher amounts artist input to do. It's one thing to slap some noise to make fur, but it's a completely different beast to make those ambient maps. Imagine the amount of handiwork behind I of the Pokémon's textures just for this one title's new aesthetic redoing Sidenote: So what about Pokémon Sword and Shield's textures? I'm glad you asked! It seems like Pokémon Sword and Shield is going back to the Cel-Shaded style albeit with some added tinted rim-light, tinted outlines and finer shadow control. My personal theory, since I don't have access to Sword and Shield's files yet, is that the Ambient man system from Let's Go is being brought back to control said rim-light and Cel-Shading. The fur map is likely being replaced with a rim light contribution and tint map, similar to Persona 5's approach This has the caveat that every Pokémon in the collection needs to have their textures redone for this new title. Oh mori: On Omori's remade model comments which Omori We have probably all read the infamous Famitsu interview be redone for Pokémon Sword and Shield. stated that every model had It's actually really easy to debunk this. The models are "future proofed" by being made in quads. As a matter of fact here's how one would realistically update the models for higher fidelity. It took me around 20 minutes to quadify Pikipek, and two seconds to subdivide So some with this going statement from Omori The missing link: Game Engines So far we've seen no evidence suggesting this remade model statement is been withholding some information from you guys. remotely true A model is a representation of points and faces, and can be stored in an exchangeable form, for editing purposes. Yet they can also be stored in a more convenient read only form, for game engines. And guess what? Pokémon XY, Pokémon Sun and Moon, Pokémon Let's Go Pikachu and Let's Go Eevee, and Pokémon Sword and Shield all use different game engines. Pokémon XY's engine was shared with Omega Ruby and Alpha Sapphire, even sharing model and map compatibility between the two. The model format used for this engine is BCH, similar to A Link Between World's models, too. Pokémon Sun and Moon scrapped the previous engine, instead focusing on a new one with file streaming, for example. The maps aren't a single mesh anymore, instead certain props get loaded up individually as your player approaches them, models? Game Freak opted for their own format, the gfmodel format. r get replaced with imposters the further you go. As for Supposedly this engine move was due to loading speed, Z-move animations and performance reasons. Pokémon Let's Go Pikachu and Let's Go Eevee have a brand new engine.... well is it brand new? It's really a Frankenstein engine. It features code from the Nintendo SDK (used for BotW and Mario Kart 8), it features file formats from Lunchpack (Splatoon 2's engine) and it features Game Freak's own additions, along with Game Freak's new model format, gfbmdl, or Game Freak Binary Model. It actually doesn't share much with the previous gfmodel incarnation, eliev not Could it be then that they're using a brand new engine again for Sword and Shield? It's very likely that Game Freak has went ahead and removed their Nintendo SDK and Lunchpack dependencies, and along with it, streamlined their gfbmdl format some more. Under this assumption, sure the models could've been remade tl;dr What remade models probably mean Wow, we're finally here in the end. If you've read up to this point, you probably know what the difficulty in bringing all the Pokémon to the new games is But for those of you that skipped, worry not! I summarize it real quick: Technology, Time and Money The new aesthetic style, allowed to flourish thanks to the new technology, I over again for the entire collection, meaning implies redoing textures there's more time and money constraints added to the mix. A new model format implies reconverting all of these models, skeletons, animations and more along with bug testing every single one of the model converters, loaders, new animations and whatnot. This might sound simple on paper, but I assure you it's not, a lot of complications might pop up unknowingly. Here's an (hilarious) example of what happens when a new animation and model format is being debugged, from Sony and Marvel's Spider-Man http://youtu.be/KDhKylZd308?t=2433 (40:33) What can we do about it? Does anyone remember the good old times when a Pokémon title d that Pokémon ti up thre les ry f have her come annual releases now? That's where the issue lies. Another franchise that switched to an annual schedule was Assassin's Creed. and the quality of the releases since had gone down. But quess what? So did sales. Ubisoft took notice, and quess what? Assassin's Creed will not be returning to yearly releases. This is definitely a time management issue, not a development issue, new technology won't alleviate them. Traditional Pokémon games are no longer viable with this time scope and it's either time we accept that, or time that management takes notice that fans are not happy and sales are going down. But then again, those new games are looking good no? Maybe if they had put the development time in, they would've been even better.](https://i.kym-cdn.com/photos/images/masonry/001/515/294/164.png)
![Posted by u/mvit 15 hours ago 4 3 Long Post warning! An actual technical analysis of the whole reused model situation. Discussion /Venting Introduction Hey quys, I usually don't post here but rather lurk around. Recently, I've been noticing a lot of misconception and misinformation about the whole re-used model debacle, Hopefully, I can clear some things up. The model collection The plan to maintain a qrowing collection of "future-proofed" models started around the time Pokémon Black and White were in development. Pokédex 3D, by Creatures Inc, showcased a fraction of this collection first in June 6, 2011. After Pokémon Black 2 and White 2's release, the entire collection released in the form of Pokédex 3D Pro, also developed by Creatures Inc. Both Pokédex 3D and Pokédex 3D Pro refer to the team behind this collection as the Pokémon Art Team. Pokémon X and Y formally introduced the collection to the mainstream series and expanded it with Generation 6. The collection has since been re-used and expanded in the following mainline titles: Pokémon Omega Ruby and Alpha Sapphire Pokémon Sun and Moon Pokémon Ultra Sun and Ultra Moon Pokémon Let's Go Pikachu and Let's Go Eevee Sidenote: Pikachu in Sword and Shield Pokémon Let's Go Pikachu and Let's Go Eevee feature two unique models for the partner version of both Pikachu and Eevee In Pokémon Sword and Shield, Pikachu uses the normal model variant during battle, but switches to the Partner Pikachu model when in Dynamax form Ive included an imqur album for comparison: https://imgur.com/a/ahe2Vo H Who made the models? So far it might seem like Creatures Inc. has been solely responsible for the f these models. This statement is far from the truth. creation While the Pokémon Art Team curates the model collection, three studios create them. The studios are: Game Freak, handling the model sheets. Creatures, Inc., providing models and animations. Imagica Digital Scape Co., Ltd. Bauhaus Entertainment Division, providing models and animations. Sidenote: Credits, Credits, Credits.... It may seem that Creatures Inc. or Imagica Scape are not credited by company name in the mainline series's If you take a closer look, you'll find that Creatures Inc.'s Pokémon Art Team appears individually in the credits. As for Bauhaus Entertainment? Their website lists Pokémon Sun and Pokémon Moon along with other main series and spinoff titles, going as far as 2009's Poképark Wii: Pikachu's Adventure. Perhaps this is the earliest instance of the model library? How are the models made? The process is detailed in CGWorld IP Vol.227.Luckilv, an online version is available, I'll do my best to break it down: 1. Model Sheets: The models begin with technical drawings showcasing the Pokémon designs in many angles. The qoal is to provide the model artist much reference as possible, streamlining the process as a result. with a 2. Modelling: The model artist then begins to shape the Pokémon in Maya. They work in quad mode, assuring the model can be subdivided, hence "future proofed". 3. Rigginq: The model artist then proceeds to add bones, ensuring that the Pokémon can animate according to it's proportions There's a biq step missing there isn't it? Texturing! That's because texturing hard to maintain in games, due to how graphics have evolved over the years, and the aesthetic choices that the art director demands. Texturing on the Wii With the Wii. the main shader models were the Lambert shader (Diffuse) or a Phong model (Specular). You cou ld get away with cel-shading with a texture wrap or rim liqghts with the appropriate shader. All you would really need then was a diffuse map (colors + some shade) and a specular map (how shiny some areas are), f the Pokémon would This jargon means that in the Poképark Wii days, most need two textures. Certain Pokémon, like Magnemite, also used an environmental reflection texture (a shiny ball image) to fake metalness Texturing on the 3DS The 3DS had completely different graphical capabilities. It featured a low level shading language that would allow you to make cool shading effects. Pokémon from this era featured: An albedo map: flat, unlit colors. A specular map: defines shininess. A normal map: provides extra shading detail. An emission map: makes certain areas glow. An environmental map: fakes metalness or other caustics (Lunaala's wings, for example). And that's just the common around between Pokédex 3D Pro and Pokémon Sun and Moon! Pokemón XY featured the "Monster Shader", made to emulate Ken Sugimori's unique artstyle, It was used in every mainline series title since up to Ultra Sun and Ultra Moon. achieve this style, even more textures are added to the mix: In order Tinted Shadow Maps: Ensures that the shaded surface color is defined by the artist. (Vanillite's blue hues, for example) Ambient Occlusion Maps: Ensures that certain areas are always shadowed, Object-space Normal Maps: Modified normal maps that simplify the shading information, resulting in cleaner cel shading Cel Shading Lookup Texture: Allows the artist to tweak Cel Shading parameters. Suddenly, the texture per Pokémon cost has increased hasn't it? Texturing on the Switch A new console generation has appeared, and it has brought a formal shading lanquage specification to it. You know what this means by now, More aesthetic freedom, at the cost of more texture work Pokémon Let's Go Pikachu and Let's Go Eevee feature a new aesthetic style, it's almost velvety looking at some points, and rubber looking at others. I recommend you download Partner Pikachu's model and explore the textures yourself. (I'll add some images about this soon, writing is tiring you know!) col), our Tinted Shadow Map sdw) and We have our traditional Albedo Object Space Normal (_nor) but our Specular maps are missing, what gives? Let's quickly see what textures have been thrown in the mix: Fur maps fur and fur_a): Partner Pikachu and Partner Eevee both feature fur textures. They're similar to how specular maps defined specularity, but in this case it defines how fuzzy something looks, and what color "bounces" off of it. Environment maps(_env): They're back! They're used a bit more sparingly this time, mostly for reflective surfaces such as Pikachu's eyes. Ambient maps (amb and ita): These replace our specular maps. Each color channel defines how each part of the hes le lit in the X. Y an Z axis, providing even greater artist control, such as a faint rim light or a distinct shadow on Pikachu's neck. The_ita map is very similar to the Cel Shading Lookup texture, using all three color channels for individual tweaking of each axis. In my opinion, these new textures require higher amounts artist input to do. It's one thing to slap some noise to make fur, but it's a completely different beast to make those ambient maps. Imagine the amount of handiwork behind I of the Pokémon's textures just for this one title's new aesthetic redoing Sidenote: So what about Pokémon Sword and Shield's textures? I'm glad you asked! It seems like Pokémon Sword and Shield is going back to the Cel-Shaded style albeit with some added tinted rim-light, tinted outlines and finer shadow control. My personal theory, since I don't have access to Sword and Shield's files yet, is that the Ambient man system from Let's Go is being brought back to control said rim-light and Cel-Shading. The fur map is likely being replaced with a rim light contribution and tint map, similar to Persona 5's approach This has the caveat that every Pokémon in the collection needs to have their textures redone for this new title. Oh mori: On Omori's remade model comments which Omori We have probably all read the infamous Famitsu interview be redone for Pokémon Sword and Shield. stated that every model had It's actually really easy to debunk this. The models are "future proofed" by being made in quads. As a matter of fact here's how one would realistically update the models for higher fidelity. It took me around 20 minutes to quadify Pikipek, and two seconds to subdivide So some with this going statement from Omori The missing link: Game Engines So far we've seen no evidence suggesting this remade model statement is been withholding some information from you guys. remotely true A model is a representation of points and faces, and can be stored in an exchangeable form, for editing purposes. Yet they can also be stored in a more convenient read only form, for game engines. And guess what? Pokémon XY, Pokémon Sun and Moon, Pokémon Let's Go Pikachu and Let's Go Eevee, and Pokémon Sword and Shield all use different game engines. Pokémon XY's engine was shared with Omega Ruby and Alpha Sapphire, even sharing model and map compatibility between the two. The model format used for this engine is BCH, similar to A Link Between World's models, too. Pokémon Sun and Moon scrapped the previous engine, instead focusing on a new one with file streaming, for example. The maps aren't a single mesh anymore, instead certain props get loaded up individually as your player approaches them, models? Game Freak opted for their own format, the gfmodel format. r get replaced with imposters the further you go. As for Supposedly this engine move was due to loading speed, Z-move animations and performance reasons. Pokémon Let's Go Pikachu and Let's Go Eevee have a brand new engine.... well is it brand new? It's really a Frankenstein engine. It features code from the Nintendo SDK (used for BotW and Mario Kart 8), it features file formats from Lunchpack (Splatoon 2's engine) and it features Game Freak's own additions, along with Game Freak's new model format, gfbmdl, or Game Freak Binary Model. It actually doesn't share much with the previous gfmodel incarnation, eliev not Could it be then that they're using a brand new engine again for Sword and Shield? It's very likely that Game Freak has went ahead and removed their Nintendo SDK and Lunchpack dependencies, and along with it, streamlined their gfbmdl format some more. Under this assumption, sure the models could've been remade tl;dr What remade models probably mean Wow, we're finally here in the end. If you've read up to this point, you probably know what the difficulty in bringing all the Pokémon to the new games is But for those of you that skipped, worry not! I summarize it real quick: Technology, Time and Money The new aesthetic style, allowed to flourish thanks to the new technology, I over again for the entire collection, meaning implies redoing textures there's more time and money constraints added to the mix. A new model format implies reconverting all of these models, skeletons, animations and more along with bug testing every single one of the model converters, loaders, new animations and whatnot. This might sound simple on paper, but I assure you it's not, a lot of complications might pop up unknowingly. Here's an (hilarious) example of what happens when a new animation and model format is being debugged, from Sony and Marvel's Spider-Man http://youtu.be/KDhKylZd308?t=2433 (40:33) What can we do about it? Does anyone remember the good old times when a Pokémon title d that Pokémon ti up thre les ry f have her come annual releases now? That's where the issue lies. Another franchise that switched to an annual schedule was Assassin's Creed. and the quality of the releases since had gone down. But quess what? So did sales. Ubisoft took notice, and quess what? Assassin's Creed will not be returning to yearly releases. This is definitely a time management issue, not a development issue, new technology won't alleviate them. Traditional Pokémon games are no longer viable with this time scope and it's either time we accept that, or time that management takes notice that fans are not happy and sales are going down. But then again, those new games are looking good no? Maybe if they had put the development time in, they would've been even better.](https://i.kym-cdn.com/photos/images/original/001/515/294/164.png)
Bring Back National Dex
Gamefreak Apologist vs #BringBackNationalDex Supporters
![Game Freak #BringBackNationalDex Appologists Wants a Pokèmon game to be better than the last and wants to have an amazing time - Just wants to play a Pokèmon game and have a chill time Does not trust Game Freak or Nintendo - Trusts Game Freaks and fully. Some believe other companies might Nintendo. believes they know do better with the license whats best for the franchise Sees the new game as a 'minor - Finds the new updates exciting and impressive update and is dissapointed - Dislikes the other group because they - Dislikes the other group because they see them as "haters" and thinks they are ruining the community see them as "Mindless consumers' and thinks they are helping to ruin the franchise - Expected a lot from the new game - Did not expect a huge amount from the new game - Can be very toxic - Can be very toxic - Is still comprised of humans who wants whats best for Pokèmon - Is still comprised of humans who wants whats best for Pokèmon - Is still a Pokèmon fan and it's opinion does not devalue that! - Is still a Pokèmon fan and it's opinion does not devalue that! Dehumanizing the opposing side is very tempting. but remember that "they" better than this. We can have friendly discussions. We ar all Pokèmon fans. are still humans like you. We are](https://i.kym-cdn.com/photos/images/masonry/001/514/808/94e.png)
![Game Freak #BringBackNationalDex Appologists Wants a Pokèmon game to be better than the last and wants to have an amazing time - Just wants to play a Pokèmon game and have a chill time Does not trust Game Freak or Nintendo - Trusts Game Freaks and fully. Some believe other companies might Nintendo. believes they know do better with the license whats best for the franchise Sees the new game as a 'minor - Finds the new updates exciting and impressive update and is dissapointed - Dislikes the other group because they - Dislikes the other group because they see them as "haters" and thinks they are ruining the community see them as "Mindless consumers' and thinks they are helping to ruin the franchise - Expected a lot from the new game - Did not expect a huge amount from the new game - Can be very toxic - Can be very toxic - Is still comprised of humans who wants whats best for Pokèmon - Is still comprised of humans who wants whats best for Pokèmon - Is still a Pokèmon fan and it's opinion does not devalue that! - Is still a Pokèmon fan and it's opinion does not devalue that! Dehumanizing the opposing side is very tempting. but remember that "they" better than this. We can have friendly discussions. We ar all Pokèmon fans. are still humans like you. We are](https://i.kym-cdn.com/photos/images/original/001/514/808/94e.png)
Bring Back National Dex
Any similarities between Plankton & Dexit supporters is purely coincidential
![Why don't you whip us up a couple of National Dexes? A M for Pokémon Video Game Fans Please see below for a message from Mr. Junichi Masuda of GAME FREAK, the producer of Pokémon Sword and Pokémon Shield But I dont understand. I put up with the 12 FPS battles, I've excused the lack of postgame, MOONP MOO I bought the same game in one year](https://i.kym-cdn.com/photos/images/masonry/001/514/643/86d.png)
![Why don't you whip us up a couple of National Dexes? A M for Pokémon Video Game Fans Please see below for a message from Mr. Junichi Masuda of GAME FREAK, the producer of Pokémon Sword and Pokémon Shield But I dont understand. I put up with the 12 FPS battles, I've excused the lack of postgame, MOONP MOO I bought the same game in one year](https://i.kym-cdn.com/photos/images/original/001/514/643/86d.png)
Bring Back National Dex
I didn't even know Pokemon Rescue was a thing. Kinda jarring to discover considering recent events
![GIAN VALENTON | JOYCON BOYZ ... Seguir @GianCMTValenton Did @Pokemon @Pokemon_cojp @Junichi_Masuda just forgot that they made this ad? Now they're just going to ignore it? youtu.be/KXht78qQ1E8 #BringBackNationalDex #互換切り Pokemon Rescue(J) - Story of Pokemon Rescue(Take 1)(... For more videos, visit my Youtube channel (http://www.youtube.com/channel UCXDM_6d4KmQAJRJ76gJjuHg). Do not forget to comment, lik.. youtube.com 1:22-12 jun. 2019](https://i.kym-cdn.com/photos/images/masonry/001/514/192/fc8.png)
![GIAN VALENTON | JOYCON BOYZ ... Seguir @GianCMTValenton Did @Pokemon @Pokemon_cojp @Junichi_Masuda just forgot that they made this ad? Now they're just going to ignore it? youtu.be/KXht78qQ1E8 #BringBackNationalDex #互換切り Pokemon Rescue(J) - Story of Pokemon Rescue(Take 1)(... For more videos, visit my Youtube channel (http://www.youtube.com/channel UCXDM_6d4KmQAJRJ76gJjuHg). Do not forget to comment, lik.. youtube.com 1:22-12 jun. 2019](https://i.kym-cdn.com/photos/images/original/001/514/192/fc8.png)
Bring Back National Dex
A japanese's take on "BringBackNationalDex"
![北米パズドラー @esperstron Regarding the fact that the release of N64 was postponed for three months to pursue quality, Shigeru Miyamoto said: "The postponed game will eventually become a good game, but the game released with a early departure will be forever inferiorなものとなる」 It is different from Masuda, who further beats players and pours oil on fire without delaying the release date #E #BringBackNationalDex google.com News Opinion Sport Culture Lifestyle Games blog Shigeru Mivamoto: A 5:31-29 jun. 2019 II](https://i.kym-cdn.com/photos/images/masonry/001/514/180/faa.png)
![北米パズドラー @esperstron Regarding the fact that the release of N64 was postponed for three months to pursue quality, Shigeru Miyamoto said: "The postponed game will eventually become a good game, but the game released with a early departure will be forever inferiorなものとなる」 It is different from Masuda, who further beats players and pours oil on fire without delaying the release date #E #BringBackNationalDex google.com News Opinion Sport Culture Lifestyle Games blog Shigeru Mivamoto: A 5:31-29 jun. 2019 II](https://i.kym-cdn.com/photos/images/original/001/514/180/faa.png)
Bring Back National Dex
Pancham rant against Pokémon Sword & Shield
![If Teddiursa and Cubchoo aren't on Galar Pokédex, I will kick your ass, Masuda!!](https://i.kym-cdn.com/photos/images/masonry/001/513/969/a2f.png)
![If Teddiursa and Cubchoo aren't on Galar Pokédex, I will kick your ass, Masuda!!](https://i.kym-cdn.com/photos/images/original/001/513/969/a2f.png)
Bring Back National Dex
Change my mind
![LOUDE yDER CROWDER Releasing two of the same game with minor differences is a Scummy business practice, and we'd never put up with it if they didn't do it since the begining CHANGE MY MIND REAS](https://i.kym-cdn.com/photos/images/masonry/001/513/628/9ff.png)
![LOUDE yDER CROWDER Releasing two of the same game with minor differences is a Scummy business practice, and we'd never put up with it if they didn't do it since the begining CHANGE MY MIND REAS](https://i.kym-cdn.com/photos/images/original/001/513/628/9ff.png)
Bring Back National Dex
Pokemon Black Friday and Pokemon Christmas Gift
![Pekehev TM RUSH IT OUT BEFORE CHRSTMAS](https://i.kym-cdn.com/photos/images/masonry/001/513/295/2cc.png)
![Pekehev TM RUSH IT OUT BEFORE CHRSTMAS](https://i.kym-cdn.com/photos/images/original/001/513/295/2cc.png)
Bring Back National Dex
Comparison to XD
![POkeMOy PokeMoy SHIEL? SHORD Gale of Darkness RELEASE DATE: November 2019 Console: Nintendo Switch RELEASE DATE: August 2005 Console: Nintendo GameCube w](https://i.kym-cdn.com/photos/images/masonry/001/513/294/40e.jpg)
![POkeMOy PokeMoy SHIEL? SHORD Gale of Darkness RELEASE DATE: November 2019 Console: Nintendo Switch RELEASE DATE: August 2005 Console: Nintendo GameCube w](https://i.kym-cdn.com/photos/images/original/001/513/294/40e.jpg)
Bring Back National Dex
To prove my point...
![tags:("pokémon sword and shield") Images (1,98) tags:("fire emblem three houses") Images (78) tags:("super mario maker 2") mages (36) tags:("luigi's mansion 3") Images (18) tags:("animal crossing new horizons")Images (12) tags:("astral chain")Images (3)](https://i.kym-cdn.com/photos/images/masonry/001/513/039/893.png)
![tags:("pokémon sword and shield") Images (1,98) tags:("fire emblem three houses") Images (78) tags:("super mario maker 2") mages (36) tags:("luigi's mansion 3") Images (18) tags:("animal crossing new horizons")Images (12) tags:("astral chain")Images (3)](https://i.kym-cdn.com/photos/images/original/001/513/039/893.png)
Bring Back National Dex
My consumer plans.
![New Switch Games New Switch Games Pokemon Sword and Shield New Switch Games New Switch Games Pokemon Sword and Shield Pokemon Sword and Shield](https://i.kym-cdn.com/photos/images/masonry/001/512/999/b68.jpg)
![New Switch Games New Switch Games Pokemon Sword and Shield New Switch Games New Switch Games Pokemon Sword and Shield Pokemon Sword and Shield](https://i.kym-cdn.com/photos/images/original/001/512/999/b68.jpg)
Bring Back National Dex
Pokemon X and Y accomplished more than people give them credit for
![RKCMAY Pekenoy PokéMoN SWDRD SHIELP Went to 3D for the first time - Brought the core series to console for the first time and slashed and modeled 721 Pokemon and their forms, 48 Megas, and textured every single one of them. the amount of available Pokemon by change to the models or animations beyond resolution and shaders. an unknown amount with no Added over a dozen brand new animations for every Pokemon. Added an unknown amount of new animations while reusing the majority of all the old ones Added Mega Evolutions + Added the Player Search System Added Dynamax and Gigantamax Added Pokemon Amie Added the Y-COMM Device Added Super Training Added Hyrule Field Added Wonder Trading Added Max Raid Battles Added Friend Safaris Removed Mega Evolution Added Customization Removed Z-Moves Removed Seasons Removed Following Pokemon Removed Difficulty Options +Removed the Rotom Dex Removed the ability to bring every Pokemon into the game Removed the ability to transfer Pokemon for free (Bank) Other added/removed features Removed C-Gear currently unknown](https://i.kym-cdn.com/photos/images/masonry/001/512/972/561.png)
![RKCMAY Pekenoy PokéMoN SWDRD SHIELP Went to 3D for the first time - Brought the core series to console for the first time and slashed and modeled 721 Pokemon and their forms, 48 Megas, and textured every single one of them. the amount of available Pokemon by change to the models or animations beyond resolution and shaders. an unknown amount with no Added over a dozen brand new animations for every Pokemon. Added an unknown amount of new animations while reusing the majority of all the old ones Added Mega Evolutions + Added the Player Search System Added Dynamax and Gigantamax Added Pokemon Amie Added the Y-COMM Device Added Super Training Added Hyrule Field Added Wonder Trading Added Max Raid Battles Added Friend Safaris Removed Mega Evolution Added Customization Removed Z-Moves Removed Seasons Removed Following Pokemon Removed Difficulty Options +Removed the Rotom Dex Removed the ability to bring every Pokemon into the game Removed the ability to transfer Pokemon for free (Bank) Other added/removed features Removed C-Gear currently unknown](https://i.kym-cdn.com/photos/images/original/001/512/972/561.png)
Bring Back National Dex